Graveyard Shift
Windup Wanda
Double Trouble
After the batter bats, spend 1 token. Bat again, then use the worse result.
Monster League Baseball
Score 1 point per batter, max 6 points per inning.
3 outs ends the inning and teams switch from offense to defense. After 3 innings, the high score wins.
Rules card
Choose a team. Flip a coin to see who bats first.
Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.
Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.
Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.
When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.
3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!
1 · Set up the table
Batting team
Fielding team
2 · Play
3 · Resolve the result
Find the final result below. Then move the batter and runners.
Batter to first base. All runners move 1 base.
Batter to second base. All runners move 2 bases.
Batter to third base. All runners score.
Batter and all runners score.
Add 1 out. Runners do not move.
| Profile | Single | Double | Triple | Home Run | Out |
|---|---|---|---|---|---|
| Slugger | 15% | 15% | 5% | 25% | 40% |
| Power | 10% | 25% | 5% | 20% | 40% |
| Balanced | 40% | 20% | 5% | 10% | 25% |
| Contact | 50% | 15% | 5% | 5% | 25% |
4 · Three outs
Players should keep a pen and paper handy to track outs, innings and score.
5 · Finish the game
Learn after the basic at-bat
Follow the directions for each ability after a batter swings. Once a pitcher uses both tokens, that pitcher is exhausted for the remainder of the game.
Fielding team
Graveyard Shift
Double Trouble
After the batter bats, spend 1 token. Bat again, then use the worse result.
Graveyard Shift
Heads, You're Out
After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.
The Candy Crushers
Double Trouble
After the batter bats, spend 1 token. Bat again, then use the worse result.
The Candy Crushers
Heads, You're Out
After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.
Batting order
Pitchers
Windup Wanda · Phantom Phil
Batting order
Pitchers
Rally Wraps · Victor Volts