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Monster League Baseball

How to Play

Score 1 point per batter, max 6 points per inning.

3 outs ends the inning and teams switch from offense to defense. After 3 innings, the high score wins.

2 players3 inningsMaximum 6 points per inning2 pitcher tokens per pitcher

Rules card

The nuts and bolts

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

1 · Set up the table

Choose teams and first sides

  1. Choose a team.
  2. Flip a coin to see who bats first.

Batting team

Offense: make a batting lineup

  • Arrange your batting lineup and write them down in order.
  • Place your first batter on home base.

Fielding team

Defense: build the diamond

  • Place a pitcher on the mound.
  • Place 1 player on bases 1-3.

2 · Play

Take one at-bat

  1. Roll a d20 (or swing on our app) to bat.
  2. Follow results at the bottom of each batter card.
  3. Score 1 point per batter, max 6 points per inning.
Rolling d20: Roll one 20-sided die and find that number in the batter's outcome table. Every face represents a 5% chance. Low rolls are worse; Home Run is always the highest range.

3 · Resolve the result

Batter results

Find the final result below. Then move the batter and runners.

Single

Batter to first base. All runners move 1 base.

Double

Batter to second base. All runners move 2 bases.

Triple

Batter to third base. All runners score.

Home Run

Batter and all runners score.

Out

Add 1 out. Runners do not move.

Both teams use these four d20 profiles in batting-order position. Every face is 5%.
ProfileSingleDoubleTripleHome RunOut
Slugger15%15%5%25%40%
Power10%25%5%20%40%
Balanced40%20%5%10%25%
Contact50%15%5%5%25%

4 · Three outs

Switch offense and defense

Players should keep a pen and paper handy to track outs, innings and score.

  1. 3 outs ends the inning.
  2. Teams switch from offense to defense.

5 · Finish the game

High score wins

  • 3 innings ends the game.
  • The high score wins!

Learn after the basic at-bat

Pitching and bullpen

Follow the directions for each ability after a batter swings. Once a pitcher uses both tokens, that pitcher is exhausted for the remainder of the game.

Fielding team

Pitcher abilities

  • Pitchers each get 2 pitcher tokens to be used after a batter swings.
  • Follow directions for abilities.
  • Once a pitcher uses 2 tokens they become exhausted and sit the bench for the remainder of the game.

Graveyard Shift

Windup Wanda

Double Trouble

After the batter bats, spend 1 token. Bat again, then use the worse result.

Graveyard Shift

Phantom Phil

Heads, You're Out

After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.

The Candy Crushers

Rally Wraps

Double Trouble

After the batter bats, spend 1 token. Bat again, then use the worse result.

The Candy Crushers

Victor Volts

Heads, You're Out

After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.

Shadow Pitcher

  • When all pitchers are exhausted, a Shadow Pitcher appears on the mound and all remaining batters can choose to roll a second time, but must keep the second outcome.

The starter teams

Graveyard Shift

Batting order

  1. Jack O'Slugger
  2. Chompin Charlie
  3. Howlin' Hal
  4. Grave Dave

Pitchers

Windup Wanda · Phantom Phil

The Candy Crushers

Batting order

  1. Bad Luck Buck
  2. Headless Homer
  3. Bone Jones
  4. Corn Cobb

Pitchers

Rally Wraps · Victor Volts