Ringer Cards
Monster League Baseball
One-page rules
3 innings ends the game and the high score wins!
2 players · Max 6 points per inning · 2 tokens per pitcher
1 · Set up
- Choose a team.
- Flip a coin to see who bats first.
Fielding team · Build the diamond
- Place a pitcher on the mound.
- Place 1 player on bases 1-3.
Batting team · Make a batting lineup
- Arrange your batting lineup and write them down in order.
- Place your first batter on home base.
2 · Take an at-bat
- Roll a d20 (or swing on our app) to bat.
- Follow results at the bottom of each batter card.
- Score 1 point per batter, max 6 points per inning.
Shadow Pitcher
- When all pitchers are exhausted, a Shadow Pitcher appears on the mound and all remaining batters can choose to roll a second time, but must keep the second outcome.
Track the game
- Players should keep a pen and paper handy to track outs, innings and score.
3 · Batter results
SingleBatter to first base. All runners move 1 base.
DoubleBatter to second base. All runners move 2 bases.
TripleBatter to third base. All runners score.
Home RunBatter and all runners score.
OutAdd 1 out. Runners do not move.
Pitcher abilities
- Pitchers each get 2 pitcher tokens to be used after a batter swings.
- Follow directions for abilities.
- Once a pitcher uses 2 tokens they become exhausted and sit the bench for the remainder of the game.
Double Trouble: After the batter bats, spend 1 token. Bat again, then use the worse result.
Heads, You're Out: After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.
4 · Switch sides
- 3 outs ends the inning.
- Teams switch from offense to defense.
5 · Win
- 3 innings ends the game.
- The high score wins!