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Printable rules

Monster League Rules

Ringer Cards

Monster League Baseball

One-page rules

3 innings ends the game and the high score wins!

2 players · Max 6 points per inning · 2 tokens per pitcher

1 · Set up

  1. Choose a team.
  2. Flip a coin to see who bats first.

Fielding team · Build the diamond

  • Place a pitcher on the mound.
  • Place 1 player on bases 1-3.

Batting team · Make a batting lineup

  • Arrange your batting lineup and write them down in order.
  • Place your first batter on home base.

2 · Take an at-bat

  1. Roll a d20 (or swing on our app) to bat.
  2. Follow results at the bottom of each batter card.
  3. Score 1 point per batter, max 6 points per inning.

Shadow Pitcher

  • When all pitchers are exhausted, a Shadow Pitcher appears on the mound and all remaining batters can choose to roll a second time, but must keep the second outcome.

Track the game

  • Players should keep a pen and paper handy to track outs, innings and score.

3 · Batter results

SingleBatter to first base. All runners move 1 base.
DoubleBatter to second base. All runners move 2 bases.
TripleBatter to third base. All runners score.
Home RunBatter and all runners score.
OutAdd 1 out. Runners do not move.

Pitcher abilities

  • Pitchers each get 2 pitcher tokens to be used after a batter swings.
  • Follow directions for abilities.
  • Once a pitcher uses 2 tokens they become exhausted and sit the bench for the remainder of the game.

Double Trouble: After the batter bats, spend 1 token. Bat again, then use the worse result.

Heads, You're Out: After the batter bats, spend 1 token and flip a coin. Heads: Out. Tails: keep the result.

4 · Switch sides

  1. 3 outs ends the inning.
  2. Teams switch from offense to defense.

5 · Win

  • 3 innings ends the game.
  • The high score wins!