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Pocket-size quick guide

Monster League Rules Card

Prints six 2.5 × 3.5 inch copies per page.

Full rulesGame

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins

Ringer Cards

Monster League

Quick rules

Start

Choose a team. Flip a coin to see who bats first.

Set up

Defense places a pitcher on the mound and 1 player on bases 1-3. Offense writes its batting lineup in order and places the first batter on home base.

Bat

Roll a d20 or swing on our app. Follow the batter card result. Score 1 point per batter, max 6 points per inning.

Pitchers

Each pitcher gets 2 tokens, used after a batter swings. After using both, the pitcher is exhausted and sits the bench for the remainder of the game.

Shadow pitcher

When all pitchers are exhausted, remaining batters may roll a second time, but must keep the second outcome.

End game

3 outs ends the inning and teams switch from offense to defense. 3 innings ends the game and the high score wins!

3 innings · High score wins